恢复活力冲刺Active
SPRINTHOT
开始冲刺,你的移动速度提高80%,并在过程中回复103生命,持续5s。
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
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Granted by(16)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.8 | — | 80% |
| {1} | attributechangeovertime[0].totalchange | 57.6 | ×1.791 | 103 |
| {2} | buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "SPRINTHOT",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@category": "movementbuff",
"@uitype": "movement",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_SPRINTHOT_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": {
"@type": "movespeedbonus",
"@value": "0.8",
"@target": "self",
"@time": "5"
},
"attributechangeovertime": {
"@target": "self",
"@attribute": "health",
"@change": "14.4",
"@initialinterval": "0.5",
"@interval": "1",
"@count": "4"
},
"spelleffectfx": {}
}