猛冲打击Active
SPEAR_LUNGE
往正前方10m长的直线范围突刺,对所有被击中的敌人造成199物理伤害。
减速-10%,持续3s。
每击中一个敌人,为你施加1层灵魂长矛叠层。
每层灵魂长矛叠层使你的普通攻击物理伤害提高28%,持续8s(最多可堆叠3次)。
Stats
| Energy cost | 8 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPEAR_LUNGE.castrange | 10 | — | 10m |
| {1} | $SPEAR_LUNGE_EFFECT.directattributechange[0].change | -78 | ×2.552 | 199 |
| {2} | $SPEAR_LUNGE_EFFECT.buffovertime[0].value | -0.1 | — | -10% |
| {3} | $SPEAR_LUNGE_EFFECT.buffovertime[0].time | 3 | — | 3s |
| {4} | $SPIRIT_CHARGE.buffovertime[0].value | 0.28 | — | 28% |
| {5} | $SPIRIT_CHARGE.maxcharges | 3 | — | 3 |
| {6} | $SPIRIT_CHARGE.buffovertime[0].time | 8 | — | 8s |
Ability definition
{
"@uniquename": "SPEAR_LUNGE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "3",
"@castrange": "10",
"@category": "damage",
"@uitype": "damage",
"@assessment": "negative",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SPEAR_LUNGE.castrange$"
},
{
"@tag": "$$SPEAR_LUNGE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$SPEAR_LUNGE_EFFECT.buffovertime[0].value$"
},
{
"@tag": "$$SPEAR_LUNGE_EFFECT.buffovertime[0].time$"
},
{
"@tag": "$$SPIRIT_CHARGE.buffovertime[0].value$"
},
{
"@tag": "$$SPIRIT_CHARGE.maxcharges$"
},
{
"@tag": "$$SPIRIT_CHARGE.buffovertime[0].time$"
}
]
}
},
"spelleffectarea": {
"@time": "0.5",
"@effect": "SPEAR_LUNGE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "10",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"@material": "Red",
"node": {
"@distance": "5.5",
"rectangle": {
"@width": "3",
"@height": "9"
}
}
}
}
}
}