愈合伤口Active
OUTOFCOMBATHEAL
当不处于战斗状态时尝试休息,使你减速-50%,并持续引导7s。
每1s回复等同于最大生命值9%的生命(不受治疗输出加成影响)与等同于最大能量值7.5%的能量。
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(36)
禅师级雇佣兵外套T1–T8
禅师级学士长袍T2–T8
禅师级士兵盔甲T2–T8
禅师级牧师长袍T4–T8
禅师级法师长袍T4–T8
禅师级收割工装T4–T8
禅师级渔夫工装T4–T8
禅师级剥皮工装T4–T8
禅师级采矿工装T4–T8
禅师级采石工装T4–T8
禅师级伐木工装T4–T8
禅师级猎人外套T4–T8
禅师级刺客外套T4–T8
禅师级骑士盔甲T4–T8
禅师级守卫盔甲T4–T8
禅师级德鲁伊长袍T4–T8
禅师级皇家长袍T4–T8
禅师级尾行外套T4–T8
禅师级皇家外套T4–T8
禅师级皇家盔甲T4–T8
禅师级守墓人盔甲T4–T8
禅师级恶灵长袍T4–T8
禅师级喧嚣外套T4–T8
禅师级恶魔盔甲T4–T8
禅师级妖精之鳞长袍T4–T8
禅师级邪教徒长袍T4–T8
禅师级迷雾行者外套T4–T8
禅师级幽灵外套T4–T8
禅师级织暮者盔甲T4–T8
禅师级审判盔甲T4–T8
禅师级纯洁长袍T4–T8
禅师级坚韧外套T4–T8
禅师级英勇盔甲T4–T8
T8_ARMOR_CLOTH_PROTOTYPET8
T8_ARMOR_LEATHER_PROTOTYPET8
T8_ARMOR_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling.totalduration | 7 | — | 7s |
| {1} | $OUTOFCOMBATHEAL_EFFECT.directattributechange[0].change | 0.09 | — | 9% |
| {2} | $OUTOFCOMBATHEAL_EFFECT2.directattributechange[0].change | 0.075 | — | 7.5% |
| {3} | channeling[0].effectinterval | 1 | — | 1s |
| {4} | $OUTOFCOMBATHEAL.channeling.buffovertime[0].value | -0.5 | — | -50% |
Ability definition
{
"@uniquename": "OUTOFCOMBATHEAL",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "heal",
"@category": "instant",
"@usableincombat": "false",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@descriptionlocatag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
"@hidespelleffecticon": "true",
"@keepmovingaftercast": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$channeling.totalduration$"
},
{
"@tag": "$$OUTOFCOMBATHEAL_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$OUTOFCOMBATHEAL_EFFECT2.directattributechange[0].change$"
},
{
"@tag": "$channeling[0].effectinterval$"
},
{
"@tag": "$$OUTOFCOMBATHEAL.channeling.buffovertime[0].value$"
}
]
}
},
"channelingspell": {
"@upperbodychannelinganim": "true",
"@allowmovement": "true",
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "8",
"@energyusage": "0",
"@disruptionfactor": "0",
"@namelocatag": "@SPELLS_OUTOFCOMBATHEAL",
"@damagecancelscasting": "true",
"applyspell": [
{
"@target": "self",
"@spell": "OUTOFCOMBATHEAL_EFFECT"
},
{
"@target": "self",
"@spell": "OUTOFCOMBATHEAL_EFFECT2"
}
],
"buffovertime": {
"@target": "self",
"@type": "movespeedbonus",
"@value": "-0.5",
"@time": "6",
"@linktochanneling": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@ignorecrowdcontrolresistance": "true",
"@donttriggerdiminishingreturns": "true"
}
}
}