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All Things Albion
击倒

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KNOCKOUT

攻击目标敌人,造成147物理伤害
被击中的目标陷入沉睡,持续6.79s(对玩家) / 13.58s(对野怪)。 (受到伤害将移除沉睡状态。)

Stats

Energy cost31
Cooldown15 s
Cast timeInstant
Range1.5 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级巨锤禅师级长锤禅师级锤子禅师级撼墓之锤禅师级锻造之锤禅师级守林木桩禅师级正义之手大锤禅师级霆威战锤

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -56.67 ×2.588 147
{1} stun[0].time 5 ×1.358 6.79s
{2} stun[1].time 10 ×1.358 13.58s

Ability definition

{
 "@uniquename": "KNOCKOUT",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0.25",
 "@standtime": "0.5",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "12",
 "@castrange": "1.5",
 "@uitype": "crowdcontrol",
 "@category": "crowdcontrol",
 "@cancelautoattackaftercasting": "true",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_SLEEP",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-56.67",
  "@effecttype": "physical"
 },
 "stun": [
  {
   "@damagebreakseffect": "true",
   "@target": "enemy",
   "@time": "5",
   "@diminishingreturnfactor": "1.5",
   "IfTargetType": {
    "@type": "player"
   }
  },
  {
   "@damagebreakseffect": "true",
   "@target": "enemy",
   "@time": "10",
   "@diminishingreturnfactor": "1.5",
   "IfTargetType": {
    "@type": "mob"
   }
  }
 ],
 "spelleffectfx": {}
}

Abilities