打断Active
INTERRUPT2
以你的剑刃猛击目标敌人,中断其技能施法。
造成211物理伤害。
每个英勇冲锋叠层使你的普通攻击伤害提高20%,持续5s(最多可堆叠3次)。
Stats
| Energy cost | 19 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -77.51 | ×2.726 | 211 |
| {1} | $INTERRUPT2_BUFF.buffovertime[0].value | 0.2 | — | 20% |
| {2} | $INTERRUPT2_BUFF.maxcharges | 3 | — | 3 |
| {3} | $INTERRUPT2_BUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "INTERRUPT2",
"@castupperbodyblendtime": "0.001",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "7",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-77.51",
"@effecttype": "physical",
"@interruptscasting": "true"
},
"applyspell": [
{
"@target": "self",
"@spell": "INTERRUPT2_BUFF",
"IfSpellActive": {
"@who": "Caster",
"@spell": "HEROIC_STACK",
"@casterchargesonly": "true",
"@atleastcharges": "3"
}
},
{
"@target": "self",
"@spell": "INTERRUPT2_BUFF",
"IfSpellActive": {
"@who": "Caster",
"@spell": "HEROIC_STACK",
"@casterchargesonly": "true",
"@atleastcharges": "2"
}
},
{
"@target": "self",
"@spell": "INTERRUPT2_BUFF",
"IfSpellActive": {
"@who": "Caster",
"@spell": "HEROIC_STACK",
"@casterchargesonly": "true",
"@atleastcharges": "1"
}
}
]
}