This site is in early development. Sections are still being written and figures may change.

All Things Albion
内出血

内出血Active

INNERBLEEDING

在你周围6m半径范围挥舞你的斧头,造成163物理伤害
使所有被击中的敌人流血,在接下来的8s内,当他们处于移动状态下,每0.5s承受56物理伤害

Stats

Energy cost22
Cooldown15 s
Cast timeInstant
Range6 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Khor之手禅师级战戟禅师级战斧禅师级腐蚀召唤神斧禅师级赤炎镰刀禅师级熊爪神斧禅师级裂域斧禅师级水晶收割者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].effectarearadius 6 6m
{1} directattributechange[0].change -58.59 ×2.786 163
{2} $INNERBLEEDING_BLEED.attributechangeovertime[0].change -20 ×2.786 56
{3} $INNERBLEEDING_BLEED.attributechangeovertime[0].interval 0.5 0.5s
{4} $INNERBLEEDING_BLEED.attributechangeovertime[0].time 8 8s

Ability definition

{
 "@uniquename": "INNERBLEEDING",
 "@castupperbodyblendtime": "0.0785",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@recastdelay": "15",
 "@energyusage": "8",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "damage",
 "@unlockedtoequip": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@attribute": "health",
  "@target": "enemy",
  "@change": "-58.59",
  "@effectarearadius": "6",
  "@effecttype": "physical",
  "@targetcountvaluebonusfactor": "0.08"
 },
 "applyspell": {
  "@spell": "INNERBLEEDING_EFFECT",
  "@target": "enemy",
  "@effectarearadius": "6"
 }
}

Abilities