烈火燎原Active
FIRESTAFFBOLT_AOE
朝目标位置射出一个燃烧的法球,在其周围3m半径范围内的区域造成149魔法伤害。
该区域内的地面持续燃烧,持续4s。
每0.5s造成117魔法伤害(对玩家) / 43魔法伤害(对野怪)(伤害无法被反弹)。
Stats
| Energy cost | 13 |
|---|---|
| Cooldown | 4 s |
| Cast time | 0.5 s |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级火焰法杖Vendetta之怒禅师级赤炎法杖禅师级野火法杖禅师级炎狱法杖禅师级炙天法杖禅师级暮歌之戒禅师级焰行者法杖
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -70 | ×2.132 | 149 |
| {1} | directattributechange[0].effectarearadius | 3 | — | 3m |
| {2} | $FIRESTAFFBOLT_AOE.spelleffectarea[0].time | 4 | — | 4s |
| {3} | $FIRESTAFFBOLT_AOE_EFFECT.attributechangeovertime[0].change | -55 | ×2.132 | 117 |
| {4} | $FIRESTAFFBOLT_AOE_EFFECT.attributechangeovertime[1].change | -20 | ×2.132 | 43 |
| {5} | $FIRESTAFFBOLT_AOE_EFFECT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
Ability definition
{
"@uniquename": "FIRESTAFFBOLT_AOE",
"@target": "ground",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "4",
"@energyusage": "6",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "true",
"@maxstack": "3",
"@maxcharges": "1",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@requireslineofsight": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-70.00",
"@effecttype": "magic",
"@effectarearadius": "3",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true",
"@reflectdamage": "always"
},
"spelleffectarea": {
"@target": "enemy",
"@effect": "FIRESTAFFBOLT_AOE_EFFECT",
"@time": "4",
"@removeoncasterdeath": "true",
"@removeonleave": "true",
"@visible": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"circle": {
"@radius": "3"
}
}
}
},
"projectile": {
"@flyspeed": "70",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@fadeouttime": "0.5"
}
}