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All Things Albion
火焰箭

火焰箭Active

FIRESTAFFBOLT2

朝目标敌人发射一枚炽烈的火球,造成196魔法伤害
点燃目标敌人,在4s内造成50魔法伤害(最多可堆叠5次)。

Stats

Energy cost9
Cast time0.8 s
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级火焰法杖Vendetta之怒禅师级赤炎法杖禅师级野火法杖禅师级炎狱法杖禅师级炙天法杖禅师级暮歌之戒禅师级焰行者法杖

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -62 ×3.153 196
{1} attributechangeovertime[0].totalchange -16 ×3.153 50
{2} attributechangeovertime[0].time 4 4s
{3} maxcharges 5 5

Ability definition

{
 "@uniquename": "FIRESTAFFBOLT2",
 "@target": "enemy",
 "@castingtime": "0.8",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.12",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "0",
 "@energyusage": "3",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@animIgnoreHitDelay": "true",
 "@maxcharges": "5",
 "@showrange": "true",
 "@assessment": "negative",
 "@maxstack": "3",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-62.00",
  "@effecttype": "magic"
 },
 "attributechangeovertime": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-4",
  "@count": "4",
  "@initialinterval": "0.3",
  "@interval": "1",
  "@effecttype": "magic"
 },
 "projectile": {
  "@flyspeed": "85",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "projectileoverride": {
  "weapon": {
   "@id": "magicstaff2h",
   "projectile": {
    "@flyspeed": "65",
    "@startsocket": "offhandprojectile",
    "@hitsocket": "damage"
   }
  }
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities