火焰箭Active
FIRESTAFFBOLT2
朝目标敌人发射一枚炽烈的火球,造成138魔法伤害。
点燃目标敌人,在4s内造成36魔法伤害(最多可堆叠5次)。
Stats
| Energy cost | 7 |
|---|---|
| Cast time | 0.8 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级火焰法杖Vendetta之怒禅师级赤炎法杖禅师级野火法杖禅师级炎狱法杖禅师级炙天法杖禅师级暮歌之戒禅师级焰行者法杖
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -62 | ×2.219 | 138 |
| {1} | attributechangeovertime[0].totalchange | -16 | ×2.219 | 36 |
| {2} | attributechangeovertime[0].time | 4 | — | 4s |
| {3} | maxcharges | 5 | — | 5 |
Ability definition
{
"@uniquename": "FIRESTAFFBOLT2",
"@target": "enemy",
"@castingtime": "0.8",
"@keepmovingaftercast": "false",
"@hitdelay": "0.12",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "0",
"@energyusage": "3",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "true",
"@maxcharges": "5",
"@showrange": "true",
"@assessment": "negative",
"@maxstack": "3",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-62.00",
"@effecttype": "magic"
},
"attributechangeovertime": {
"@target": "enemy",
"@attribute": "health",
"@change": "-4",
"@count": "4",
"@initialinterval": "0.3",
"@interval": "1",
"@effecttype": "magic"
},
"projectile": {
"@flyspeed": "85",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@flyspeed": "65",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}