闪避Active
DODGE
朝目标位置跳跃,并免疫所有伤害、减益效果和群体控制效果,持续0.8s。
移动速度提高40%,持续5s。
Stats
| Cooldown | 20 s |
|---|---|
| Cast time | Instant |
| Range | 5 m |
| Target | Ground |
Granted by(36)
禅师级雇佣兵鞋子T1–T8
禅师级学士便鞋T2–T8
禅师级士兵长靴T2–T8
禅师级牧师便鞋T4–T8
禅师级法师便鞋T4–T8
禅师级收割工作靴T4–T8
禅师级渔夫工作靴T4–T8
禅师级剥皮工作靴T4–T8
禅师级采矿工作靴T4–T8
禅师级采石工作靴T4–T8
禅师级伐木工作靴T4–T8
禅师级猎人鞋子T4–T8
禅师级刺客鞋子T4–T8
禅师级骑士长靴T4–T8
禅师级守卫长靴T4–T8
禅师级德鲁伊便鞋T4–T8
禅师级皇家便鞋T4–T8
禅师级尾行鞋子T4–T8
禅师级皇家鞋子T4–T8
禅师级皇家长靴T4–T8
禅师级守墓人长靴T4–T8
禅师级恶灵便鞋T4–T8
禅师级喧嚣鞋子T4–T8
禅师级恶魔长靴T4–T8
禅师级妖精之鳞便鞋T4–T8
禅师级邪教徒便鞋T4–T8
禅师级迷雾行者鞋子T4–T8
禅师级幽灵鞋子T4–T8
禅师级织暮者长靴T4–T8
禅师级审判长靴T4–T8
禅师级纯洁便鞋T4–T8
禅师级坚韧之鞋T4–T8
禅师级英勇长靴T4–T8
T8_SHOES_CLOTH_PROTOTYPET8
T8_SHOES_LEATHER_PROTOTYPET8
T8_SHOES_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | invincibility[0].time | 0.8 | — | 0.8s |
| {1} | $DODGE_MOVESPEED.buffovertime[0].value | 0.4 | — | 40% |
| {2} | $DODGE_MOVESPEED.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "DODGE",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "0",
"@castrange": "5",
"@uitype": "movement",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_DODGE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$invincibility[0].time$"
},
{
"@tag": "$$DODGE_MOVESPEED.buffovertime[0].value$"
},
{
"@tag": "$$DODGE_MOVESPEED.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@showarearadius": "true",
"@effectarearadius": "1"
},
"invincibility": {
"@target": "self",
"@time": "0.8"
},
"spellimmunity": {
"@target": "self",
"@category": "debuff",
"@time": "0.8"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "0.8"
},
{
"@target": "self",
"@type": "root",
"@time": "0.8"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "0.8"
},
{
"@target": "self",
"@type": "slow",
"@time": "0.8"
},
{
"@target": "self",
"@type": "silence",
"@time": "0.8"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "0.8"
}
],
"dash": {
"@movespeed": "12",
"@scaleAnim": "true",
"@endeffect": "DODGE_MOVESPEED",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}