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All Things Albion
Zehirli Ok

Zehirli OkActive

POISONARROW

Hedef düşmana saldırarak 52 fiziksel hasar verirsin.
Hedef düşmanı zehirleyerek 6s boyunca 125 sihirli hasar verir (en fazla 3 defa birikir).

Stats

Energy cost11
Cooldown3 s
Cast timeInstant
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce YayıYüce Uzun YayıYüce Savaş YayıYüce Fısıltı YayıYüce Ağıt YayıYüce Badon YayıYüce SisdeşeriYüce Gökgezer Yay

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -23.4 ×2.219 52
{1} attributechangeovertime[0].totalchange -56.16 ×2.219 125
{2} attributechangeovertime[0].totalduration 6 6s
{3} maxcharges 3 3

Ability definition

{
 "@uniquename": "POISONARROW",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@maxcharges": "3",
 "@maxstack": "3",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-23.40",
  "@effecttype": "physical"
 },
 "attributechangeovertime": {
  "@target": "enemy",
  "@attribute": "health",
  "@interval": "1",
  "@initialinterval": "1",
  "@change": "-9.36",
  "@count": "6",
  "@effecttype": "magic"
 },
 "applyspell": {
  "@spell": "BURNINGARROWS_EFFECT",
  "@target": "enemy",
  "IfConsumeCharges": {
   "@spell": "BURNINGARROWS",
   "@casterchargesonly": "true",
   "@who": "Caster",
   "@charges": "1"
  }
 },
 "spelleffectfx": {
  "@constraintpreset": "default"
 },
 "projectile": {
  "@flyspeed": "60",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 }
}

Abilities