Zehirli OkActive
POISONARROW
Hedef düşmana saldırarak 52 fiziksel hasar verirsin.
Hedef düşmanı zehirleyerek 6s boyunca 125 sihirli hasar verir (en fazla 3 defa birikir).
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce YayıYüce Uzun YayıYüce Savaş YayıYüce Fısıltı YayıYüce Ağıt YayıYüce Badon YayıYüce SisdeşeriYüce Gökgezer Yay
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -23.4 | ×2.219 | 52 |
| {1} | attributechangeovertime[0].totalchange | -56.16 | ×2.219 | 125 |
| {2} | attributechangeovertime[0].totalduration | 6 | — | 6s |
| {3} | maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "POISONARROW",
"@target": "enemy",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "5",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "3",
"@maxstack": "3",
"@showrange": "true",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-23.40",
"@effecttype": "physical"
},
"attributechangeovertime": {
"@target": "enemy",
"@attribute": "health",
"@interval": "1",
"@initialinterval": "1",
"@change": "-9.36",
"@count": "6",
"@effecttype": "magic"
},
"applyspell": {
"@spell": "BURNINGARROWS_EFFECT",
"@target": "enemy",
"IfConsumeCharges": {
"@spell": "BURNINGARROWS",
"@casterchargesonly": "true",
"@who": "Caster",
"@charges": "1"
}
},
"spelleffectfx": {
"@constraintpreset": "default"
},
"projectile": {
"@flyspeed": "60",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
}
}