Yıkıcı Çoklu SaldırıActive
KNUCKLECOMBO
1s boyunca odaklanıp hedeflenen düşmana arka arkaya iki yumruk savurursun. (Yarıda kesilemez.)
İlk yumruk 84 fiziksel hasar verir.
1.1s boyunca sersemletir.
İkinci yumruk 426 fiziksel hasar verir.
Hedefi 3m geri püskürtür.
Stats
| Energy cost | 42 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce Kavgacı EldiveniYüce Savaş ElçeğiYüce Çivili Zırh EldiveniYüce Kürklü YumruğuYüce Cehennem Ateşi EldiveniYüce Kuzgun KuşağıYüce Avalon YumruğuYüce Darbe Elçeği
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 1 | — | 1s |
| {1} | $KNUCKLECOMBO_EFFECT.directattributechange[0].change | -30 | ×2.786 | 84 |
| {2} | $KNUCKLECOMBO_STUN.stun[0].time | 1.1 | — | 1.1s |
| {3} | $KNUCKLECOMBO_FINISH.directattributechange[0].change | -153 | ×2.786 | 426 |
| {4} | $KNUCKLECOMBO_KNOCKBACK.knockback[0].distance | 3 | — | 3m |
Ability definition
{
"@uniquename": "KNUCKLECOMBO",
"@target": "enemy",
"@castrangetolerance": "5",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "2",
"@hitdelay": "0",
"@standtime": "0.2",
"@uitype": "crowdcontrol",
"@category": "instant",
"@unlockedtoequip": "false",
"@showrange": "true",
"@interruptiblebyspell": "false",
"@cancelautoattackaftercasting": "true",
"@assessment": "negative",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"applyspell": {
"@target": "enemy",
"@spell": "KNUCKLECOMBO_STUN"
},
"channelingspell": {
"@effectinterval": "0.8",
"@initialeffectinterval": "0.2",
"@effectcount": "2",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"applyspell": {
"@target": "enemy",
"@spell": "KNUCKLECOMBO_EFFECT"
}
}
}