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All Things Albion
Kin

KinActive

CURSEDHANDS_STACKUP

Hedef müttefikin otomatik saldırılarını sonraki 10s boyunca efsunlarsın.

Her otomatik saldırı, güçlendirilmiş müttefikin saldırmadığı süreye bağlı olarak fazladan sihirli hasar verir.

Süre: 0 sn. | 0,5 sn. | 1 sn. | 1,5 sn. | 2 sn.
Hasar: 46 | 58 | 142 | 234 | 349

Stats

Energy cost29
Cooldown20 s
Cast timeInstant
Range8 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Büyük Lanetli AsasıYüce Şeytani AsasıYüce Lanetli AsasıYüce Ömür Törpüsü AsasıYüce Lanetli KafatasıYüce Belalı AsasıYüce GölgegetireniYüce Küfçağıran Asa

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyeffectoneventactive[0].time 10 10s
{1} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change -16 ×2.888 46
{2} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -20 ×2.888 58
{3} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -49 ×2.888 142
{4} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -81 ×2.888 234
{5} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value -121 ×2.888 349

Ability definition

{
 "@uniquename": "CURSEDHANDS_STACKUP",
 "@target": "friendall",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "10",
 "@castrange": "8",
 "@uitype": "buff",
 "@category": "buff",
 "@unlockedtoequip": "false",
 "@animIgnoreHitDelay": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@namelocatag": "@SPELLS_CURSEDHANDS",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
 "@maxstack": "1",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "pulsingspell": {
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_STACK",
  "@initialinterval": "0",
  "@interval": "0.5",
  "@count": "21",
  "@castspellas": "spelltarget"
 },
 "applyeffectoneventactive": {
  "@event": "AutoAttack",
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_DAMAGE",
  "@count": "99",
  "@applychance": "1",
  "@applyeffecttarget": "enemy",
  "@time": "10",
  "@castspellas": "eventtarget"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities