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All Things Albion
Ruh Zinciri

Ruh ZinciriActive

ARMORCHAIN

Hedef düşmana bir zincir tutturarak 116 sihirli hasar verirsin.
2.1s boyunca çevrendeki 30m yarıçaplı bir alanın içerisinde kalan hedefler sana doğru çekilir.

Bir düşman, çekildikten sonra 10s saniye boyunca başka bir Ruh Zinciri'ne bağışık olur.

Stats

Energy cost21
Cooldown40 s
Cast timeInstant
Range2 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Mezar Bekçisi Zırhı

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -61.43 ×1.890 116
{1} $ARMORCHAIN_EFFECT.pull[0].effectarearadius 30 30m
{2} dummy[0].time 2.1 2.1s
{3} $ARMORCHAIN_EFFECT_IMMUNITY.spellimmunity[0].time 10 10s

Ability definition

{
 "@uniquename": "ARMORCHAIN",
 "@target": "enemy",
 "@castingtime": "0",
 "@category": "instant",
 "@hitdelay": "0",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "40",
 "@energyusage": "11",
 "@castrange": "2",
 "@uitype": "crowdcontrol",
 "@assessment": "negative",
 "@showrange": "true",
 "@maxstack": "1",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_ARMORCHAIN_COUNTDOWN",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@effecttype": "magic",
  "@change": "-61.43"
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "ARMORCHAIN_EFFECT",
  "@initialinterval": "2",
  "@interval": "1",
  "@count": "1"
 },
 "dummy": {
  "@target": "enemy",
  "@time": "2.1"
 }
}

Abilities