Вихревые ударыActive
WHIRLING_STAFF
Вы вращаете посохом вокруг себя, нанося 116 физического урона каждые 0.25s в радиусе 5m на протяжении поддерживания до 0.6s (можно перемещаться при поддерживании).
Stats
| Energy cost | 15 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Боевой шест (старейшина)Острый шест (старейшина)Железный посох (старейшина)Посох черного монаха (старейшина)Коса душ (старейшина)Посох равновесия (старейшина)Парный призрачный клинок (старейшина)Искатель Грааля (старейшина)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $WHIRLING_STAFF_DAMAGE.directattributechange[0].change | -40 | ×2.902 | 116 |
| {1} | channeling[0].effectinterval | 0.25 | — | 0.25s |
| {2} | channeling[0].applyspell[0].effectarearadius | 5 | — | 5m |
| {3} | channeling[0].totalduration | 0.6 | — | 0.6s |
Ability definition
{
"@uniquename": "WHIRLING_STAFF",
"@keepmovingaftercast": "true",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "3",
"@castrange": "5",
"@energyusage": "5",
"@uitype": "buff",
"@category": "instant",
"@maxstack": "1",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@assessment": "negative",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_WHIRLING_STAFF_V2_DESC",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$WHIRLING_STAFF_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$channeling[0].effectinterval$"
},
{
"@tag": "$channeling[0].applyspell[0].effectarearadius$"
},
{
"@tag": "$channeling[0].totalduration$"
}
]
}
},
"channelingspell": {
"@initialeffectinterval": "0.1",
"@effectinterval": "0.25",
"@effectcount": "3",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@allowmovement": "true",
"@upperbodychannelinganim": "true",
"applyspell": {
"@target": "enemy",
"@spell": "WHIRLING_STAFF_DAMAGE",
"@effectarearadius": "5"
}
}
}