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CURSEDHANDS_STACKUP
Вы зачаровываете автоатаки выбранного союзника на 10s.
Каждая автоатака наносит дополнительный магический урон в зависимости от времени, в течение которого усиленный союзник не проводил атаки.
Время: 0с | 0,5с | 1с | 1,5с | 2с
Урон: 45 | 57 | 138 | 229 | 342
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 8 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Большой проклятый посох (старейшина)Демонический посох (старейшина)Проклятый посох (старейшина)Гибельный посох (старейшина)Проклятый череп (старейшина)Посох обреченности (старейшина)Призыватель теней (старейшина)Посох гниения (старейшина)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive[0].time | 10 | — | 10s |
| {1} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change | -16 | ×2.825 | 45 |
| {2} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -20 | ×2.825 | 57 |
| {3} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -49 | ×2.825 | 138 |
| {4} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -81 | ×2.825 | 229 |
| {5} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value | -121 | ×2.825 | 342 |
Ability definition
{
"@uniquename": "CURSEDHANDS_STACKUP",
"@target": "friendall",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "10",
"@castrange": "8",
"@uitype": "buff",
"@category": "buff",
"@unlockedtoequip": "false",
"@animIgnoreHitDelay": "true",
"@showrange": "true",
"@assessment": "positive",
"@namelocatag": "@SPELLS_CURSEDHANDS",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
"@maxstack": "1",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_STACK",
"@initialinterval": "0",
"@interval": "0.5",
"@count": "21",
"@castspellas": "spelltarget"
},
"applyeffectoneventactive": {
"@event": "AutoAttack",
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_DAMAGE",
"@count": "99",
"@applychance": "1",
"@applyeffecttarget": "enemy",
"@time": "10",
"@castspellas": "eventtarget"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}