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All Things Albion
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CURSEDHANDS_STACKUP

Вы зачаровываете автоатаки выбранного союзника на 10s.

Каждая автоатака наносит дополнительный магический урон в зависимости от времени, в течение которого усиленный союзник не проводил атаки.

Время: | 0,5с | | 1,5с |
Урон: 39 | 48 | 119 | 196 | 293

Stats

Energy cost24
Cooldown20 s
Cast timeInstant
Range8 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Большой проклятый посох (старейшина)Демонический посох (старейшина)Проклятый посох (старейшина)Гибельный посох (старейшина)Проклятый череп (старейшина)Посох обреченности (старейшина)Призыватель теней (старейшина)Посох гниения (старейшина)

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyeffectoneventactive[0].time 10 10s
{1} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change -16 ×2.423 39
{2} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -20 ×2.423 48
{3} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -49 ×2.423 119
{4} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -81 ×2.423 196
{5} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value -121 ×2.423 293

Ability definition

{
 "@uniquename": "CURSEDHANDS_STACKUP",
 "@target": "friendall",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "10",
 "@castrange": "8",
 "@uitype": "buff",
 "@category": "buff",
 "@unlockedtoequip": "false",
 "@animIgnoreHitDelay": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@namelocatag": "@SPELLS_CURSEDHANDS",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
 "@maxstack": "1",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "pulsingspell": {
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_STACK",
  "@initialinterval": "0",
  "@interval": "0.5",
  "@count": "21",
  "@castspellas": "spelltarget"
 },
 "applyeffectoneventactive": {
  "@event": "AutoAttack",
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_DAMAGE",
  "@count": "99",
  "@applychance": "1",
  "@applyeffecttarget": "enemy",
  "@time": "10",
  "@castspellas": "eventtarget"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities