Удар слеваActive
BACKHAND_KNOCKBACK
Вы наносите удар в указанном направлении, отбросив всех задетых врагов на 14.25m назад.
Наносит 198 физического урона.
Если цель сталкивается с препятствием в окружающем мире, она дополнительно получит 304 физического урона.
Сопротивления урону будут снижены на -20% в течение 5s.
Stats
| Energy cost | 10% |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Перчатки крушителя (старейшина)Боевые наручи (старейшина)Шипастые рукавицы (старейшина)Медвежьи перчатки (старейшина)Адские длани (старейшина)Вороний цестус (старейшина)Кулаки Авалона (старейшина)Силовые наручи (старейшина)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance | 9 | ×1.583 | 14.25m |
| {1} | $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change | -65 | ×3.042 | 198 |
| {2} | $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change | -100 | ×3.042 | 304 |
| {3} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "BACKHAND_KNOCKBACK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "0.10",
"@energyusageisrelative": "true",
"@castrange": "6",
"@uitype": "damage",
"@category": "forcedmovement",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
},
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
}
],
"applyspell": {
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
}
}