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KNOCKBACKSHOT2
狙った方向にボルトを発射し、最初に命中した敵を13.95m吹き飛ばすさせる。
168物理ダメージを与える。
敵に命中すると、5sの間、詠唱時間が減少し、通常攻撃の速度が50%上昇する。
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 12 s |
| Cast time | Instant |
| Range | 14 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
クロスボウ(老熟)ヘビークロスボウ(老熟)ライトクロスボウ(老熟)ウィーピングリピーター(老熟)ボルトキャスター(老熟)シージボウ(老熟)エネルギーシェイパー(老熟)アークライトブラスター(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $KNOCKBACKSHOT2_KNOCKBACK.knockback[0].distance | 10 | ×1.395 | 13.95m |
| {1} | $KNOCKBACKSHOT2_EFFECT.directattributechange[0].change | -62 | ×2.704 | 168 |
| {2} | $KNOCKBACKSHOT2_EFFECT.buffovertime[0].value | 0.5 | — | 50% |
| {3} | $KNOCKBACKSHOT2_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "KNOCKBACKSHOT2",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "12",
"@energyusage": "8",
"@castrange": "14",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@unlockedtoequip": "false",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.47",
"@effect": "KNOCKBACKSHOT2_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "14",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:0.5;0.37:14",
"rectangle": {
"@width": "1.5",
"@height": "A 0:0.5;0.3:4"
}
}
}
}
}
}