ドッジActive
DODGE
狙った位置に跳躍し、0.8sの間、全てのダメージ、デバフ、クラウドコントロール効果が無効になります。
5sの間、移動速度が40%上昇します。
Stats
| Cooldown | 20 s |
|---|---|
| Cast time | Instant |
| Range | 5 m |
| Target | Ground |
Granted by(36)
傭兵の靴(老熟)T1–T8
学徒のサンダル(老熟)T2–T8
ソルジャーブーツ(老熟)T2–T8
聖職者のサンダル(老熟)T4–T8
魔法使いのサンダル(老熟)T4–T8
収穫人のワークブーツ(老熟)T4–T8
漁師のワークブーツ(老熟)T4–T8
皮剥ぎ屋のワークブーツ(老熟)T4–T8
採掘者のワークブーツ(老熟)T4–T8
採石者のワークブーツ(老熟)T4–T8
きこりのワークブーツ(老熟)T4–T8
狩人の靴(老熟)T4–T8
アサシンの靴(老熟)T4–T8
騎士のブーツ(老熟)T4–T8
ガーディアンブーツ(老熟)T4–T8
ドルイドのサンダル(老熟)T4–T8
王家のサンダル(老熟)T4–T8
ストーカーの靴(老熟)T4–T8
王家の靴(老熟)T4–T8
王家のブーツ(老熟)T4–T8
墓守のブーツ(老熟)T4–T8
悪霊のサンダル(老熟)T4–T8
ヘリオンの靴(老熟)T4–T8
デーモンブーツ(老熟)T4–T8
フェイスケールのサンダル(老熟)T4–T8
狂信者のサンダル(老熟)T4–T8
ミストウォーカーの靴(老熟)T4–T8
スペクターの靴(老熟)T4–T8
ダスクウィーバーのブーツ(老熟)T4–T8
法官のブーツ(老熟)T4–T8
純潔のサンダル(老熟)T4–T8
不屈の靴(老熟)T4–T8
武勇のブーツ(老熟)T4–T8
T8_SHOES_CLOTH_PROTOTYPET8
T8_SHOES_LEATHER_PROTOTYPET8
T8_SHOES_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | invincibility[0].time | 0.8 | — | 0.8s |
| {1} | $DODGE_MOVESPEED.buffovertime[0].value | 0.4 | — | 40% |
| {2} | $DODGE_MOVESPEED.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "DODGE",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "0",
"@castrange": "5",
"@uitype": "movement",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_DODGE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$invincibility[0].time$"
},
{
"@tag": "$$DODGE_MOVESPEED.buffovertime[0].value$"
},
{
"@tag": "$$DODGE_MOVESPEED.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@showarearadius": "true",
"@effectarearadius": "1"
},
"invincibility": {
"@target": "self",
"@time": "0.8"
},
"spellimmunity": {
"@target": "self",
"@category": "debuff",
"@time": "0.8"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "0.8"
},
{
"@target": "self",
"@type": "root",
"@time": "0.8"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "0.8"
},
{
"@target": "self",
"@type": "slow",
"@time": "0.8"
},
{
"@target": "self",
"@type": "silence",
"@time": "0.8"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "0.8"
}
],
"dash": {
"@movespeed": "12",
"@scaleAnim": "true",
"@endeffect": "DODGE_MOVESPEED",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}