Serangan BerputarActive
WHIRLING_STAFF
Memutarkan tongkatmu, memberikan 100 damage fisik setiap 0.25s dalam 5m radius ketika menyalurkan hingga selama 0.6s (dapat bergerak ketika menyalurkan).
Stats
| Energy cost | 12 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Pemukul TetuaTongkat Bermata Dua TetuaTongkat Berlapis Besi TetuaTongkat Biksu Hitam TetuaSabit Jiwa TetuaTongkat Keseimbangan TetuaPedang Kembar Siluman TetuaPencari Cawan Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $WHIRLING_STAFF_DAMAGE.directattributechange[0].change | -40 | ×2.489 | 100 |
| {1} | channeling[0].effectinterval | 0.25 | — | 0.25s |
| {2} | channeling[0].applyspell[0].effectarearadius | 5 | — | 5m |
| {3} | channeling[0].totalduration | 0.6 | — | 0.6s |
Ability definition
{
"@uniquename": "WHIRLING_STAFF",
"@keepmovingaftercast": "true",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "3",
"@castrange": "5",
"@energyusage": "5",
"@uitype": "buff",
"@category": "instant",
"@maxstack": "1",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@assessment": "negative",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_WHIRLING_STAFF_V2_DESC",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$WHIRLING_STAFF_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$channeling[0].effectinterval$"
},
{
"@tag": "$channeling[0].applyspell[0].effectarearadius$"
},
{
"@tag": "$channeling[0].totalduration$"
}
]
}
},
"channelingspell": {
"@initialeffectinterval": "0.1",
"@effectinterval": "0.25",
"@effectcount": "3",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@allowmovement": "true",
"@upperbodychannelinganim": "true",
"applyspell": {
"@target": "enemy",
"@spell": "WHIRLING_STAFF_DAMAGE",
"@effectarearadius": "5"
}
}
}