This site is in early development. Sections are still being written and figures may change.

All Things Albion
Panah Api

Panah ApiActive

FIRESTAFFBOLT2

Menembakkan panah api pada musuh target, memberikan 157 damage sihir.
Membakar musuh target, memberikan 41 damage sihir selama 4s (bertumpuk hingga 5 kali).

Stats

Energy cost8
Cast time0.8 s
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Tongkat Api TetuaMurka VendettaTongkat Neraka TetuaTongkat Apiliar TetuaTongkat Belerang TetuaTongkat Berkobar TetuaDawnsong TetuaTongkat Penjelajah Api Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -62 ×2.532 157
{1} attributechangeovertime[0].totalchange -16 ×2.532 41
{2} attributechangeovertime[0].time 4 4s
{3} maxcharges 5 5

Ability definition

{
 "@uniquename": "FIRESTAFFBOLT2",
 "@target": "enemy",
 "@castingtime": "0.8",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.12",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "0",
 "@energyusage": "3",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@animIgnoreHitDelay": "true",
 "@maxcharges": "5",
 "@showrange": "true",
 "@assessment": "negative",
 "@maxstack": "3",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-62.00",
  "@effecttype": "magic"
 },
 "attributechangeovertime": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-4",
  "@count": "4",
  "@initialinterval": "0.3",
  "@interval": "1",
  "@effecttype": "magic"
 },
 "projectile": {
  "@flyspeed": "85",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "projectileoverride": {
  "weapon": {
   "@id": "magicstaff2h",
   "projectile": {
    "@flyspeed": "65",
    "@startsocket": "offhandprojectile",
    "@hitsocket": "damage"
   }
  }
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities