Aura KetakutanActive
FEAR_AURA
Membuat aura setan dalam radius 4m di sekitarmu, aktif selama 3s.
Semua musuh di dalam aura akan kabur darimu selama 2s.
Saat ketakutan, mereka menjadi kebal pada aura selama 5s.
Stats
| Energy cost | 27 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $FEAR_AURA_EFFECT.forcedmovement.effectarearadius | 4 | — | 4m |
| {1} | pulsingspell[0].time | 3 | — | 3s |
| {2} | $FEAR_AURA_EFFECT.forcedmovement.time | 2 | — | 2s |
| {3} | $FEAR_AURA_IMMUNITY.spellimmunity[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "FEAR_AURA",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "10",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.6",
"@castrange": "0",
"@recastdelay": "30",
"@category": "buff",
"@uitype": "debuff",
"@disruptionfactor": "1",
"@maxstack": "1",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_FEAR_AURA_DURATION_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "self",
"@spell": "FEAR_AURA_EFFECT",
"@initialinterval": "0",
"@interval": "0.2",
"@count": "15"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}