Bantingan BertahanActive
DEFENSIVESLAM
Menyerang musuh tertarget, memberikan 182 damage fisik.
Meningkatkan resistansi damage sebesar 15% dan Resistansi Kontrol Kerumunan sebesar 20% selama 4s untukmu dan hingga 10 sekutu di 8m radius
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Gada TetuaBintang Kejora TetuaGada Berat TetuaGada Batuan Dasar TetuaGada Iblis TetuaGada Camlann TetuaJagasumpah TetuaPenguasa Dreadstorm Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -60 | ×3.033 | 182 |
| {1} | $DEFENSIVESLAM_EFFECT.buffovertime[0].value | 0.15 | — | 15% |
| {2} | $DEFENSIVESLAM_EFFECT.buffovertime[2].value | 0.2 | — | 20% |
| {3} | $DEFENSIVESLAM_EFFECT.buffovertime[0].time | 4 | — | 4s |
| {4} | $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets | 10 | — | 10 |
| {5} | $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius | 8 | — | 8m |
Ability definition
{
"@uniquename": "DEFENSIVESLAM",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "3.5",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "1",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-60",
"@effecttype": "physical"
},
"applyspell": {
"@target": "self",
"@spell": "DEFENSIVESLAM_EFFECT"
}
}