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All Things Albion
Bantingan Bertahan

Bantingan BertahanActive

DEFENSIVESLAM

Menyerang musuh tertarget, memberikan 133 damage fisik.
Meningkatkan resistansi damage sebesar 15% dan Resistansi Kontrol Kerumunan sebesar 20% selama 4s untukmu dan hingga 10 sekutu di 8m radius

Stats

Energy cost7
Cooldown2 s
Cast timeInstant
Range3.5 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Gada TetuaBintang Kejora TetuaGada Berat TetuaGada Batuan Dasar TetuaGada Iblis TetuaGada Camlann TetuaJagasumpah TetuaPenguasa Dreadstorm Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -60 ×2.219 133
{1} $DEFENSIVESLAM_EFFECT.buffovertime[0].value 0.15 15%
{2} $DEFENSIVESLAM_EFFECT.buffovertime[2].value 0.2 20%
{3} $DEFENSIVESLAM_EFFECT.buffovertime[0].time 4 4s
{4} $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets 10 10
{5} $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius 8 8m

Ability definition

{
 "@uniquename": "DEFENSIVESLAM",
 "@target": "enemy",
 "@castingtime": "0",
 "@keepmovingaftercast": "true",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "3.5",
 "@uitype": "damage",
 "@category": "damage",
 "@maxcharges": "1",
 "@showrange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-60",
  "@effecttype": "physical"
 },
 "applyspell": {
  "@target": "self",
  "@spell": "DEFENSIVESLAM_EFFECT"
 }
}

Abilities