Misil RantaiActive
ARCANE_CHAIN_MISSILE
Menembak Misil Rantai ke arah target, menghasilkan 349 damage sihir untuk hit pertama musuh.
Setelah mengenai musuh, misil akan melompat ke musuh terdekat pada 7m dari musuh yang terkena serangan terakhir kali, menghasilkan 106 damage sihir pada semua musuh (bisa menyerang hingga 3 target; tidak bisa menyerang target yang sama beberapa kali).
Menerapkan satu Charge Arcane ke semua musuh yang terkena serangan.
Charge Arcane digunakan saat kamu menghasilkan damage langsung ke target terdampak, akan menghasilkan 159 damage sihir tambahan (damage Misil Rantai tidak terhitung damage langsung).
Stats
| Energy cost | 13 |
|---|---|
| Cooldown | 3 s |
| Cast time | 0.2 s |
| Range | 17 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Arcane TetuaTongkat Arcane Besar TetuaTongkat Enigma TetuaTongkat Sihir TetuaTongkat Gaib TetuaLokus Jahat TetuaEvensong TetuaTongkat Astral Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ARCANE_CHAIN_MISSILE_MARK.attributechangeovertime[0].change | -132 | ×2.645 | 349 |
| {1} | $ARCANE_CHAIN_MISSILE_EFFECT.chainspell[0].maxdistance | 7 | — | 7m |
| {2} | $ARCANE_CHAIN_MISSILE_MARK.attributechangeovertime[1].change | -40 | ×2.645 | 106 |
| {3} | $ARCANE_CHAIN_MISSILE_EFFECT.chainspell[0].maxcount | 3 | — | 3 |
| {4} | $ARCANE_CHAIN_MISSILE_CONDITION.directattributechange[0].change | -60 | ×2.645 | 159 |
Ability definition
{
"@uniquename": "ARCANE_CHAIN_MISSILE",
"@target": "ground",
"@castingtime": "0.2",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "5",
"@castrange": "17",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@target": "enemy",
"@position": "atcaster",
"@rotation": "castdirection",
"@effect": "ARCANE_CHAIN_MISSILE_EFFECT",
"@time": "0.6",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormin": "17",
"@skillshotindicatormax": "17",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@visible": "false",
"@removeonleave": "false",
"area": {
"shape": {
"node": {
"@distance": "A 0:1.25;0.5:15.25",
"rectangle": {
"@height": "3.5",
"@width": "2"
}
}
}
}
}
}