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All Things Albion
Fissure dans la réalité

Fissure dans la réalitéActive

SHAPE_Q_SKILLSHOT

Combinez jusqu'à deux compétences. Le combo se réinitialise après 5s.

1re Faille dans la réalité
Provoque une brève faille dans la réalité dans la direction ciblée, infligeant 285 dégâts magiques à tous les ennemis touchés.
Toucher au moins un ennemi vous applique une charge de changement et poursuit le combo.

2e Fissure dans la réalité
Crée une fissure dans la réalité dans la direction ciblée, infligeant 348 dégâts magiques à tous les ennemis touchés.
Toucher au moins un ennemi vous applique une charge de changement et poursuit le combo.

Les charges de changement sont consommées pour renforcer les compétences de votre forme (les cumuls sont supprimés si vous utilisez une monture).

Stats

Energy cost20
Cooldown2 s
Cast time0.3 s
Range16 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bâton rôdeur du sageBâton enraciné du sageBâton primitif du sageBâton de lune de sang du sageBâton de créature infernale du sageBâton de terre-rune du sageMande-lumière du sageBâton de Regard Figé du Sage

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time 5 5s
{1} $SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change -101 ×2.825 285
{2} $SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change -123 ×2.825 348

Ability definition

{
 "@uniquename": "SHAPE_Q_SKILLSHOT",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castupperbodyblendtime": "0.450",
 "@category": "instant",
 "@castingtime": "0.3",
 "@hitdelay": "0",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "7",
 "@castrange": "16",
 "@uitype": "damage",
 "@maxstack": "1",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@unlockedtoequip": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "@ignoreLegacy250msDelay": "true",
  "area": {
   "shape": {
    "node": {
     "@angle": "90",
     "@distance": "0",
     "node": {
      "@angle": "-90",
      "@distance": "8",
      "rectangle": {
       "@width": "2.5",
       "@height": "16"
      }
     }
    }
   },
   "fill": {
    "node": {
     "@angle": "90",
     "@distance": "0",
     "node": {
      "@angle": "-90",
      "@distance": "0-8",
      "rectangle": {
       "@width": "2.5",
       "@height": "0-16"
      }
     }
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time$"
    },
    {
     "@tag": "$$SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change$"
    }
   ]
  }
 },
 "spelleffectarea": [
  {
   "@visible": "true",
   "@time": "0.6",
   "@effect": "SHAPE_Q_SKILLSHOT_ULT_APPLY",
   "@target": "enemy",
   "@removeonleave": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@position": "atcaster",
   "@maxeffectareatargets": "1",
   "@skillshotindicatormin": "16",
   "@skillshotindicatormax": "16",
   "area": {
    "shape": {
     "node": {
      "@angle": "90",
      "@distance": "0",
      "node": {
       "@angle": "-90",
       "@distance": "8",
       "rectangle": {
        "@width": "2.5",
        "@height": "16"
       }
      }
     }
    }
   }
  },
  {
   "@visible": "false",
   "@time": "1.3",
   "@effect": "SHAPE_Q_SKILLSHOT_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@position": "atcaster",
   "area": {
    "shape": {
     "node": {
      "@angle": "90",
      "@distance": "0",
      "node": [
       {
        "@angle": "-90",
        "@distance": "9",
        "rectangle": {
         "@width": "A 0:2.5;0.6:2.5;0.61:0",
         "@height": "14"
        }
       },
       {
        "@angle": "-90",
        "@distance": "2",
        "rectangle": {
         "@width": "A 0:2.5;0.6:2.5;0.61:0",
         "@height": "4"
        }
       }
      ]
     }
    }
   }
  }
 ]
}

Abilities