Fissure dans la réalitéActive
SHAPE_Q_SKILLSHOT
Combinez jusqu'à deux compétences. Le combo se réinitialise après 5s.
1re Faille dans la réalité
Provoque une brève faille dans la réalité dans la direction ciblée, infligeant 245 dégâts magiques à tous les ennemis touchés.
Toucher au moins un ennemi vous applique une charge de changement et poursuit le combo.
2e Fissure dans la réalité
Crée une fissure dans la réalité dans la direction ciblée, infligeant 298 dégâts magiques à tous les ennemis touchés.
Toucher au moins un ennemi vous applique une charge de changement et poursuit le combo.
Les charges de changement sont consommées pour renforcer les compétences de votre forme (les cumuls sont supprimés si vous utilisez une monture).
Stats
| Energy cost | 17 |
|---|---|
| Cooldown | 2 s |
| Cast time | 0.3 s |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bâton rôdeur du sageBâton enraciné du sageBâton primitif du sageBâton de lune de sang du sageBâton de créature infernale du sageBâton de terre-rune du sageMande-lumière du sageBâton de Regard Figé du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time | 5 | — | 5s |
| {1} | $SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change | -101 | ×2.423 | 245 |
| {2} | $SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change | -123 | ×2.423 | 298 |
Ability definition
{
"@uniquename": "SHAPE_Q_SKILLSHOT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castupperbodyblendtime": "0.450",
"@category": "instant",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@maxstack": "1",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@unlockedtoequip": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "8",
"rectangle": {
"@width": "2.5",
"@height": "16"
}
}
}
},
"fill": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "0-8",
"rectangle": {
"@width": "2.5",
"@height": "0-16"
}
}
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time$"
},
{
"@tag": "$$SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change$"
}
]
}
},
"spelleffectarea": [
{
"@visible": "true",
"@time": "0.6",
"@effect": "SHAPE_Q_SKILLSHOT_ULT_APPLY",
"@target": "enemy",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"@maxeffectareatargets": "1",
"@skillshotindicatormin": "16",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "8",
"rectangle": {
"@width": "2.5",
"@height": "16"
}
}
}
}
}
},
{
"@visible": "false",
"@time": "1.3",
"@effect": "SHAPE_Q_SKILLSHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": [
{
"@angle": "-90",
"@distance": "9",
"rectangle": {
"@width": "A 0:2.5;0.6:2.5;0.61:0",
"@height": "14"
}
},
{
"@angle": "-90",
"@distance": "2",
"rectangle": {
"@width": "A 0:2.5;0.6:2.5;0.61:0",
"@height": "4"
}
}
]
}
}
}
}
]
}