Tempête glacéeActive
ICESTORM2
Invoquez une tempête de glace d'un rayon de 5m, qui se déplace de la position ciblée vers la direction choisie sur 12m pendant 15s.
Inflige 174 dégâts magiques (contre les joueurs) / 61 dégâts magiques (contre les monstres) à tous les ennemis dans la tempête toutes les 0.5s (ces dégâts ne peuvent pas être renvoyés).
Ralentit de -30%.
Stats
| Energy cost | 56 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.5 s |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | spelleffectarea[0].node[0].distance_max | 12 | — | 12m |
| {2} | spelleffectarea[0].time | 15 | — | 15s |
| {3} | $ICESTORM2_EFFECT.attributechangeovertime[1].change | -72 | ×2.423 | 174 |
| {4} | $ICESTORM2_EFFECT.attributechangeovertime[0].change | -25 | ×2.423 | 61 |
| {5} | $ICESTORM2_EFFECT.attributechangeovertime[1].interval | 0.5 | — | 0.5s |
| {6} | $ICESTORM2_EFFECT.buffovertime[0].value | -0.3 | — | -30% |
Ability definition
{
"@uniquename": "ICESTORM2",
"@target": "ground",
"@category": "crowdcontrol",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "23",
"@castrange": "10",
"@uitype": "damage",
"@assessment": "negative",
"@animIgnoreHitDelay": "true",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "5"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-5"
}
}
}
}
},
"nop": {
"@target": "ground",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "12",
"@skillshotindicatormax": "12",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"spelleffectarea": {
"@time": "15",
"@effect": "ICESTORM2_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0-12",
"circle": {
"@radius": "5"
}
}
}
}
}
}