HyperstatiqueActive
CRYSTALWAVE
Frappez le sol devant vous pour ouvrir une veine d'énergie magique chargée.
Les alliés dans la zone gagnent un Bouclier, absorbant jusqu'à 926 dégâts (avant les résistances) pour une durée maximale de 4s.
Inflige 238 Dégâts Magiques aux ennemies.
Applique un cumul de Statique pendant 6s.
Les ennemis gagnent un cumul de Statique supplémentaire chaque fois qu'ils reçoivent des dégâts directs.
Étourdit les ennemis ayant 5 cumuls de Statique pendant 4.4s.
Stats
| Energy cost | 45 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].damageabsorbed | 350 | ×2.645 | 926 |
| {1} | $CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].time | 4 | — | 4s |
| {2} | $CRYSTALWAVE_PROJECTILE_EFFECT_DAMAGE.directattributechange[0].change | -90 | ×2.645 | 238 |
| {3} | $CRYSTALWAVE_PROJECTILE_EFFECT_STACK_LISTENER.applyeffectoneventactive[0].time | 6 | — | 6s |
| {4} | $CRYSTALWAVE_PROJECTILE_EFFECT_STACK_TRACKER.maxcharges | 5 | — | 5 |
| {5} | $CRYSTALWAVE_PROJECTILE_EFFECT_STUN.stun[0].time | 3.2 | ×1.376 | 4.4s |
Ability definition
{
"@uniquename": "CRYSTALWAVE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.35",
"@standtime": "0.6",
"@recastdelay": "25",
"@energyusage": "17",
"@castrange": "15",
"@adjustgroundtargettorange": "true",
"@category": "instant",
"@uitype": "buff",
"@animIgnoreHitDelay": "false",
"@castupperbodyblendtime": "0",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemyandally",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].damageabsorbed$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_SHIELD.damageshield[0].time"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_STACK_LISTENER.applyeffectoneventactive[0].time$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_STACK_TRACKER.maxcharges$"
},
{
"@tag": "$$CRYSTALWAVE_PROJECTILE_EFFECT_STUN.stun[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "15",
"@skillshotindicatormax": "15"
},
"spelleffectarea": {
"@visible": "true",
"@time": "0.7",
"@target": "all",
"@effect": "CRYSTALWAVE_PROJECTILE_EFFECT",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": [
{
"@distance": "-20",
"arc": {
"@innerradius": "20",
"@outerradius": "A 0:26;0.3:35",
"@angle": "15"
}
},
{
"@distance": "2.8",
"rectangle": {}
}
]
}
}
}
}