Hoja enigmaActive
ENIGMA_BLADE
Combina hasta dos habilidades. El combo se reinicia después de 4s.
1era Hoja enigma:
Conjura una hoja mágica que golpea a todos los enemigos en un cono en la dirección señalada e inflige 438 de daño mágico.
Golpear al menos un enemigo habilita la siguiente habilidad de combo.
2do Parpadeo:
Teletranspórtate a la posición señalada (no puedes teletransportarte a través de obstáculos).
Otorga inmunidad al daño por 0.2s.
Stats
| Energy cost | 12 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bastón arcano del ancianoGran bastón arcano del ancianoBastón enigmático del ancianoBastón de brujería del ancianoBastón oculto del ancianoLocus malévolo del ancianoSonido equilibrado del ancianoBastón astral del anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow | 4 | — | 4s |
| {1} | $ENIGMA_BLADE_EFFECT.directattributechange[0].change | -190 | ×2.308 | 438 |
| {2} | $ENIGMA_BLADE_BLINK.invincibility[0].time | 0.2 | — | 0.2s |
Ability definition
{
"@uniquename": "ENIGMA_BLADE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "5",
"@castrange": "10",
"@uitype": "debuff",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$ENIGMA_BLADE.energyusage$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.energyusage$"
},
{
"@tag": "$$ENIGMA_BLADE.castingtime$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.castingtime$"
},
{
"@tag": "$$ENIGMA_BLADE.castrange$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.castrange$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.recastdelay$"
}
]
}
},
"spelleffectarea": {
"@time": "0.7",
"@effect": "ENIGMA_BLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "10",
"@skillshotindicatormin": "10",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "A 0:80;0.3:80;0.31:0",
"@innerradius": "2",
"@outerradius": "11"
}
}
}
}
}
}