Mighty BlowActive
MIGHTYBLOW
Leap towards the targeted enemy, interrupting their spell casting.
Deals physical damage based on the amount of Heroic Charges on you.
Heroic Charges: 0 | 1 | 2 | 3
Damage: 192 | 308 | 462 | 651
Dealing the finishing blow will reduce this ability's cooldown by 100%.
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 12 s |
| Cast time | Instant |
| Range | 8 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $MIGHTYBLOW_DAMAGE0.directattributechange[0].change | -80 | ×2.404 | 192 |
| {1} | $MIGHTYBLOW_DAMAGE1.directattributechange[0].change | -128 | ×2.404 | 308 |
| {2} | $MIGHTYBLOW_DAMAGE2.directattributechange[0].change | -192 | ×2.404 | 462 |
| {3} | $MIGHTYBLOW_DAMAGE3.directattributechange[0].change | -271 | ×2.404 | 651 |
| {4} | $MIGHTYBLOW_RESET.resetcooldowns[0].amount | 1 | — | 100% |
Ability definition
{
"@uniquename": "MIGHTYBLOW",
"@target": "enemy",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@interruptiblebyspell": "false",
"@disruptionfactor": "0",
"@recastdelay": "12",
"@energyusage": "11",
"@castrange": "8",
"@showgizmo": "false",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@unlockedtoequip": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_MIGHTYBLOW_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$MIGHTYBLOW_DAMAGE0.directattributechange[0].change$"
},
{
"@tag": "$$MIGHTYBLOW_DAMAGE1.directattributechange[0].change$"
},
{
"@tag": "$$MIGHTYBLOW_DAMAGE2.directattributechange[0].change$"
},
{
"@tag": "$$MIGHTYBLOW_DAMAGE3.directattributechange[0].change$"
},
{
"@tag": "$$MIGHTYBLOW_RESET.resetcooldowns[0].amount$"
}
]
}
},
"dash": {
"@animID": "mighty_blow_jump",
"@ruleset": "constanttime",
"@movespeed": "24",
"@standtime": "0.1",
"@endpositionoffset": "-2",
"@scaleAnim": "true"
},
"pulsingspell": {
"@spell": "MIGHTYBLOW_EFFECT",
"@target": "enemy",
"@initialinterval": "0.3",
"@interval": "1",
"@count": "1"
}
}