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All Things Albion
Grudge

GrudgeActive

CURSEDHANDS_STACKUP

Enchant the targeted ally's Auto-Attacks for the next 10s.

Each Auto-Attack deals extra magical damage based on the time the buffed ally has not attacked.

Time: 0s | 0.5s | 1s | 1.5s | 2s
Damage: 42 | 53 | 130 | 214 | 320

Stats

Energy cost26
Cooldown20 s
Cast timeInstant
Range8 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Great Cursed StaffElder's Demonic StaffElder's Cursed StaffElder's Lifecurse StaffElder's Cursed SkullElder's Damnation StaffElder's ShadowcallerElder's Rotcaller Staff

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyeffectoneventactive[0].time 10 10s
{1} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change -16 ×2.645 42
{2} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -20 ×2.645 53
{3} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -49 ×2.645 130
{4} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -81 ×2.645 214
{5} $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value -121 ×2.645 320

Ability definition

{
 "@uniquename": "CURSEDHANDS_STACKUP",
 "@target": "friendall",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "10",
 "@castrange": "8",
 "@uitype": "buff",
 "@category": "buff",
 "@unlockedtoequip": "false",
 "@animIgnoreHitDelay": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@namelocatag": "@SPELLS_CURSEDHANDS",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
 "@maxstack": "1",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "pulsingspell": {
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_STACK",
  "@initialinterval": "0",
  "@interval": "0.5",
  "@count": "21",
  "@castspellas": "spelltarget"
 },
 "applyeffectoneventactive": {
  "@event": "AutoAttack",
  "@target": "friendall",
  "@spell": "CURSEDHANDS_STACKUP_DAMAGE",
  "@count": "99",
  "@applychance": "1",
  "@applyeffecttarget": "enemy",
  "@time": "10",
  "@castspellas": "eventtarget"
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities