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All Things Albion
Backhand Strike

Backhand StrikeActive

BACKHAND_KNOCKBACK

Strike in the targeted direction, knocking all enemies hit 15.05m back.
Deals 216 physical damage.

Knocked-back enemies that collide with the environment receive an additional 332 physical damage.
Damage resistances will be decreased by -20% for 5s.

Stats

Energy cost10%
Cooldown15 s
Cast timeInstant
Range6 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Brawler GlovesElder's Battle BracersElder's Spiked GauntletsElder's Ursine MaulersElder's Hellfire HandsElder's Ravenstrike CestusElder's Fists of AvalonElder's Forcepulse Bracers

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance 9 ×1.672 15.05m
{1} $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change -65 ×3.321 216
{2} $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change -100 ×3.321 332
{3} $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value -0.2 -20%
{4} $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "BACKHAND_KNOCKBACK",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0.5",
 "@disruptionfactor": "0",
 "@recastdelay": "15",
 "@energyusage": "0.10",
 "@energyusageisrelative": "true",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": [
  {
   "@time": "0.5",
   "@effect": "BACKHAND_KNOCKBACK_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@skillshotindicatormin": "6",
   "@skillshotindicatormax": "6",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "3",
      "rectangle": {
       "@width": "5",
       "@height": "9"
      }
     }
    }
   }
  },
  {
   "@time": "0.5",
   "@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@skillshotindicatormin": "6",
   "@skillshotindicatormax": "6",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "3",
      "rectangle": {
       "@width": "5",
       "@height": "9"
      }
     }
    }
   }
  }
 ],
 "applyspell": {
  "@target": "self",
  "@spell": "CONEPUNCH2_AREA_SELF",
  "IfConsumeCharges": {
   "@casterchargesonly": "true",
   "@charges": "1",
   "@who": "Caster",
   "@spell": "CONEPUNCH2_CHARGES"
  }
 }
}

Abilities