SpottActive
TAUNT
Verspotte dein Ziel.
Du wirst zum Ziel mit der höchsten Priorität.
Steigert deine Bedrohung für alle Mobs innerhalb von 5m Radius um dich herum um 200.
Steigert für 3s den von dir angerichteten Schaden gegen Alles um 20%, senkt aber deine Verteidigung gegen Spieler um -20%.
Stats
| Energy cost | 23 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Enemy |
Granted by(10)
Soldatenrüstung des ÄltestenT3–T8
Ritterrüstung des ÄltestenT4–T8
Beschützerrüstung des ÄltestenT4–T8
Königliche Rüstung des ÄltestenT4–T8
Grabwächterrüstung des ÄltestenT4–T8
Dämonenrüstung des ÄltestenT4–T8
Dunkelweberrüstung des ÄltestenT4–T8
Rechtssprecherrüstung des ÄltestenT4–T8
Rüstung des Mutes des ÄltestenT4–T8
T8_ARMOR_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | changeaggro[0].value | 200 | — | 200 |
| {1} | changeaggro[0].aggroradius | 5 | — | 5m |
| {2} | buffovertime[0].value | 0.2 | — | 20% |
| {3} | buffovertime[2].value | -0.2 | — | -20% |
| {4} | buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "TAUNT",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "0",
"@recastdelay": "10",
"@energyusage": "9",
"@castrange": "11",
"@uitype": "damage",
"@category": "instant",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TAUNT_V2_DESC",
"@hidespelleffecticon": "false",
"@spelleffectlocatag": "@SPELLS_TAUNT_EFFECT",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$changeaggro[0].value$"
},
{
"@tag": "$changeaggro[0].aggroradius$"
},
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[2].value$"
},
{
"@tag": "$buffovertime[0].time$"
}
]
},
"spelleffect": {
"locareference": [
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[2].value$"
}
]
}
},
"buffovertime": [
{
"@target": "self",
"@type": "bonusdamagevsplayers",
"@value": "0.20",
"@time": "3"
},
{
"@target": "self",
"@type": "bonusdamagevsmobs",
"@value": "0.20",
"@time": "3"
},
{
"@target": "self",
"@type": "bonusdefensevsplayers",
"@value": "-0.20",
"@time": "3"
}
],
"matchhighestthreatlevel": {
"@target": "enemy"
},
"directattributechange": {
"@attribute": "health",
"@change": "-1",
"@target": "enemymobs"
},
"changeaggro": {
"@target": "self",
"@value": "200",
"@aggroradius": "5"
}
}