Innere BlutungActive
INNERBLEEDING
Schwinge deine Waffe in 6m Radius um dich herum, dies verursacht 150 physischen Schaden.
Lässt alle getroffenen Gegner bluten, dies verursacht alle 0.5s 51 physischen Schaden, jedes Mal, wenn der Gegner sich in den nächsten 8s bewegt.
Stats
| Energy cost | 20 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Die Hand des KhorHellebarde des ÄltestenStreitaxt des ÄltestenAasrufer des ÄltestenHöllensense des ÄltestenBärentatzen des ÄltestenSphärenbrecher des ÄltestenKristall-Schnitter des Ältesten
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 6 | — | 6m |
| {1} | directattributechange[0].change | -58.59 | ×2.552 | 150 |
| {2} | $INNERBLEEDING_BLEED.attributechangeovertime[0].change | -20 | ×2.552 | 51 |
| {3} | $INNERBLEEDING_BLEED.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {4} | $INNERBLEEDING_BLEED.attributechangeovertime[0].time | 8 | — | 8s |
Ability definition
{
"@uniquename": "INNERBLEEDING",
"@castupperbodyblendtime": "0.0785",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "15",
"@energyusage": "8",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@castrange": "6",
"@uitype": "damage",
"@category": "damage",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@attribute": "health",
"@target": "enemy",
"@change": "-58.59",
"@effectarearadius": "6",
"@effecttype": "physical",
"@targetcountvaluebonusfactor": "0.08"
},
"applyspell": {
"@spell": "INNERBLEEDING_EFFECT",
"@target": "enemy",
"@effectarearadius": "6"
}
}