FurchtauraActive
FEAR_AURA
Erzeuge eine böse Aura in 4m Radius um dich herum, diese währt für 3s.
Jeder Gegner innerhalb der Aura wird für 2s vor dir flüchten.
Sind sie bereits geflüchtet, so werden sie für 5s immun gegen die Aura.
Stats
| Energy cost | 23 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $FEAR_AURA_EFFECT.forcedmovement.effectarearadius | 4 | — | 4m |
| {1} | pulsingspell[0].time | 3 | — | 3s |
| {2} | $FEAR_AURA_EFFECT.forcedmovement.time | 2 | — | 2s |
| {3} | $FEAR_AURA_IMMUNITY.spellimmunity[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "FEAR_AURA",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@energyusage": "10",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.6",
"@castrange": "0",
"@recastdelay": "30",
"@category": "buff",
"@uitype": "debuff",
"@disruptionfactor": "1",
"@maxstack": "1",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_FEAR_AURA_DURATION_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "self",
"@spell": "FEAR_AURA_EFFECT",
"@initialinterval": "0",
"@interval": "0.2",
"@count": "15"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}