Göttliche MaschineActive
CROSSBOW_DIVINE_SHOT
Entfessle einen 26 langen Strahl avalonischer Energie in die gewählte Richtung, dieser Strahl bricht durch alle Gegner, solange er für 2.6s kanalisiert wird (kann nicht unterbrochen werden).
Verursacht alle 0.3s 257 magischen Schaden (gegen Spieler) / 170 magischen Schaden (gegen Mobs).
Der Strahl folgt langsam dem Mauszeiger.
Stats
| Energy cost | 70 |
|---|---|
| Cooldown | 35 s |
| Cast time | 0.7 s |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].spelleffectarea[0].rectangle[0].height_start | 26 | — | 26 |
| {1} | channeling[0].totalduration | 2.6 | — | 2.6s |
| {2} | $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[0].change | -106 | ×2.423 | 257 |
| {3} | $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[1].change | -70 | ×2.423 | 170 |
| {4} | $CROSSBOW_DIVINE_SHOT_EFFECT.attributechangeovertime[0].interval | 0.3 | — | 0.3s |
Ability definition
{
"@uniquename": "CROSSBOW_DIVINE_SHOT",
"@target": "ground",
"@castingtime": "0.7",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "35",
"@energyusage": "29",
"@castrange": "26",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "false",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@visible": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "3",
"@height": "26"
}
}
}
},
"fill": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "1-4",
"@height": "26"
}
}
}
}
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "8",
"@skillshotindicatormax": "26"
},
"channelingspell": {
"@rotatewithcursor": "true",
"@rotatespeed": "5",
"@rotatealwayswithfullspeed": "true",
"@effectcount": "2",
"@initialeffectinterval": "0",
"@effectinterval": "2.6",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@visible": "true",
"@time": "5",
"@linktochanneling": "true",
"@effect": "CROSSBOW_DIVINE_SHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "true",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "false",
"@skillshotindicatormax": "26",
"area": {
"shape": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "3",
"@height": "26"
}
}
}
},
"fill": {
"node": {
"@distance": "1",
"node": {
"@distance": "13",
"rectangle": {
"@width": "4",
"@height": "26"
}
}
}
}
}
}
}
}