شق الحقيقةActive
SHAPE_Q_SKILLSHOT
يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 5s.
أولًا، صدع الحقيقة
لإحداث صدع سريع الزوال بالحقيقة في الاتجاه المستهدف يلحق 292 من الضرر السحري بكل الأعداء المصابين.
إصابة عدو واحد على الأقل ستطبق شحنة تحول واحدة عليك وتستكمل المجموعة.
ثانيًا، شق الحقيقة
لإحداث شق بالحقيقة في الاتجاه المستهدف يلحق 355 من الضرر السحري بكل الأعداء المصابين.
إصابة عدو واحد على الأقل ستطبق شحنة تحول واحدة عليك وتستكمل المجموعة.
تُستهلك شحنات التحول من أجل تمكين قدرات شكلك (تُزال التكدسات عند الامتطاء).
Stats
| Energy cost | 20 |
|---|---|
| Cooldown | 2 s |
| Cast time | 0.3 s |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
عصا التنقل للحكيمالعصا المرتبطة بالجذور للحكيمالعصا الوحشية للحكيمعصا القمر الدموي للحكيمعصا ظهور الجحيم للحكيمعصا رون الأرض للحكيمعصا استدعاء النور للحكيمالنظرة الساكنة للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time | 5 | — | 5s |
| {1} | $SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change | -101 | ×2.888 | 292 |
| {2} | $SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change | -123 | ×2.888 | 355 |
Ability definition
{
"@uniquename": "SHAPE_Q_SKILLSHOT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castupperbodyblendtime": "0.450",
"@category": "instant",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@maxstack": "1",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@unlockedtoequip": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "8",
"rectangle": {
"@width": "2.5",
"@height": "16"
}
}
}
},
"fill": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "0-8",
"rectangle": {
"@width": "2.5",
"@height": "0-16"
}
}
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time$"
},
{
"@tag": "$$SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change$"
}
]
}
},
"spelleffectarea": [
{
"@visible": "true",
"@time": "0.6",
"@effect": "SHAPE_Q_SKILLSHOT_ULT_APPLY",
"@target": "enemy",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"@maxeffectareatargets": "1",
"@skillshotindicatormin": "16",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "8",
"rectangle": {
"@width": "2.5",
"@height": "16"
}
}
}
}
}
},
{
"@visible": "false",
"@time": "1.3",
"@effect": "SHAPE_Q_SKILLSHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": [
{
"@angle": "-90",
"@distance": "9",
"rectangle": {
"@width": "A 0:2.5;0.6:2.5;0.61:0",
"@height": "14"
}
},
{
"@angle": "-90",
"@distance": "2",
"rectangle": {
"@width": "A 0:2.5;0.6:2.5;0.61:0",
"@height": "4"
}
}
]
}
}
}
}
]
}